Of Dreams and Shadows is a cooperative story telling game where the players take on the role of champions who must embark on a quest to save their realm. Each game is divided into two Acts. Each Act is divided into Turns.
In this Turn Walkthrough, 4 players have completed the first Turn of Act 1 and are about to begin the second Turn.
Let’s play through Turn 2 together and go for a Quest token on Hollows 2 or Hollows 5 so that we can defeat Arawn in Act II.
Each Turn begins with the Action Phase.
Based on her Agility, Nora has Initiative so she can use her actions first.
Each Champion has 3 actions each Turn.
Use 1 action to activate Nora’s Special Ability and ambush that Undead Corpse. This ability gives Nora a chance to damage, or even kill a Foe before the Foe can defend itself.
To perform the ambush, roll a die for an attack test.
You rolled a 5!
Nora’s Might of 4 (3 from her base stats + 1 from the attached Hunting Knife) plus the die value of 5 makes a total attack of 9.
The Undead Corpse has a Defense score of 5, a difference of 4.
You deal 4 damage to the Undead Corpse, killing it and earning 1 gold.
Now Nora can move towards her Quest.
Move Nora’s standee to Hollows 3, and then pass on her last action.
It’s Freya’s turn to act.
Last turn, Freya used her actions to attach Valkyries and to move to Wilds 4. Now move Freya to Hollows 2 and pass.
During Turn 1 Anton entered combat against an Undead Corpse and lost 3 health. Before beginning a Quest, Anton should Rest to restore his health.
Use one of Anton’s actions to regain 2 health points.
Now spend a second Rest action to regain 1 heath; a champion may not have more health than their starting health.
Now pass on Anton’s last action as he is already on the right location for his Quest and cannot attach any resources from the Hand because he is not on a Capital or Realm space.
Let’s use Hadrian’s actions to remove the Shadow Token on Hollows 3 and to prepare for the Quest. We’ll learn more about Shadow Tokens later.
To remove the Shadow Token, use one action to move to Hollows 3.
Now, use an action to remove the Shadow Token.
Now, choose to pass on Hadrian’s last action to end the Action phase.
This ends the Action Phase, beginning the Combat Phase.
Freya and Anton, on Hollows 2, do not enter combat in this phase. However, Hadrian and Nora must defeat the Wraiths on Hollows 3 before beginning their quest.
Combat is managed in successive combat rounds. In a round, each Champion gets to perform an attack. This is similar to how Nora used her Special Ability to ambush an Undead Corpse. However, in regular combat, Foes also get to strike back in each round.
Players on the same space can choose which player attacks first and which player defends against the Foe’s attack. For this combat round, Nora will attack first. Hadrian will attack second and also defend. Because Nora’s Might of 4 is 2 less than the Wraith’s Defense of 6 a roll of 3 or more will deal damage to the Wraiths. Roll a die for Nora’s attack test.
Nora’s score is 8 so she deals 2 damage to the Wraith, reducing its health to 3.
Now roll a die for Hadrian’s attack test.
Hadrian’s base Might is 5 so a roll of 4 brings his attack score to 9. He deals 3 damage to the Wraith, killing it.
Finally, the Wraith attacks the Champions. Roll a die for Hadrian’s defense test.
Hadrian’s Agility of 2 plus a roll of 3 means that his defense score is 5. The Wraiths has an Attack Score of 8.
Normally this would mean that Hadrian takes 3 damage. However, his Plate Armour reduces the Foes Attack by 2, reducing the damage to 1.
As Hadrian dealt the killing blow to the Wraith, he receives 1 gold. With the Wraith killed the combat phase ends and the Scenario phase begins.
During the Scenario phase each player enters into a World Scenario, or if possible, enters a Quest Scenario. To enter a Quest Scenario, the player must be on the same space as a Quest Token.
In a normal game each player draws the top card of the appropriate deck and passes it to another player to read. For this walkthrough I’ll hide most of the card until it’s time to read it.
All of the players have agreed that it is essential to go for Quests. Draw the top card of the Quest Scenario Deck.
The Scenario is “A Play of Light and Shadows”.
Here’s the text of the card:
You enter a chamber lit by a large brazier with a bright white flame. Surrounding it is a cylindrical metal screen with holes shaped into patterns. It is slowly rotating, which has cast the room in a shifting display of lights and shadows. Before your eyes, you see the patterns shift into different shapes. It seems to be some kind of puzzle. You try to decipher what is being displayed.
Test Insight against a score of 7.
Like with all tests, a test against Insight requires rolling a die and adding the result to the relevant stat. Nora’s base Insight is 2 you need a roll of 5 or 6 to beat this stage of the Quest. Perform the test now:
Nora’s failed the test, and cannot complete the Quest. Instead read the failure portion of the card:
Shadows take the form of hooked tendrils and lash out at you from the walls. The cylinder stops rotating and the patterns close preventing you from reaching the brazier. Lose 2 Health.
Place the card face-up at the bottom of the Quest deck.
Draw a card from the Quest Scenario deck for Freya’s quest
The Scenario is “Into the Depths”. It reads:
Perched on a stone bridge above an underground pool, you peer down into the clear water. Deep below the surface is a dimly glowing object. It is too far down to dive, but an iron diving bell hangs over the side of the bridge with a pulley system. Test Insight against a score of 7.
Roll for Freya’s Insight Test
Freya’s base Insight of 2 plus 5 is enough to pass the test.
The success portion of the Quest reads: You properly operate the pulley while inside the bell.
Quest scenarios, have two parts, having succeeded in the first section, Freya can now attempt the second part.
The second part reads:
You slowly lower yourself into the water and slip beneath the surface. The bell descends a few dozen paces before reaching the bottom. Taking a deep breath, you swim out from the bell and reach the rune. The water suddenly darkens as streams of black ink swirl around you. Movement within the ink catches your attention and you gaze at a gigantic tentacle probing out from a nearby crevice. You start to panic.
Test your Resolve against a score of 8.
You’ve passed the test. The success portion in this section says: Forcing yourself to keep calm, you retrieve the rune. The tentacle flails blindly in your general direction, but misses as you swim back to the bell. Gain 1 Quest Token.
Because Arawn is the Villain a new Quest token must be placed on Hollows 5 or 6. Place a Quest token on Hollows 6.
The Quest token on Hollows 3 is still open to Hadrian. Draw a card from the Quest Scenario deck to start the next Quest.
The Scenario is: “The Titan”. The card reads:
Your path leads to a coliseum. After entering the main gate, you climb worn steps to the first level of stands that surround a circular arena. Several unmoving bodies are littered throughout the arena pit below you. At the center of the pit is a podium with a glittering rune. Climbing down into the arena, you approach the dismembered corpses. You see the remains of a grizzled expedition leader. His lifeless eyes seem to be staring at you. As you approach the podium a metal gate begins to raise from across the arena. A gigantic undead monster lumbers out. It roars at you and charges! Choose to fight the Undead Titan or grab the rune and escape.
The Card reads: Test Agility against a score of 7.
With Hadrian’s base agility of 2, a 3 is not enough. You fail the test.
The failure portion of the card reads:
You fumble and lose the rune. The Undead Titan clubs you with a massive limb that sends you flying into the stands. You feel a wave of pain wash over you as you crash in a heap. Lose 3 Health and attach a Wounded Affliction.
Search the Afflictions deck for a Wounded Affliction and attach it to Hadrian, then move his Health token to 5.
The Card reads: Place the Undead Titan on this space and enter combat.
Each Villain has Foes and Epic Foes. The Undead Titan is an Epic Foe so it was set aside at the beginning of the game. Place the Undead Titan standee on this space and place Foe Health Tokens equaling 9 on the card.
Even though this is Hadrian’s quest, since Nora is on the same space she can join Hadrian in combat. Cooperation is a critical strategy in Of Dreams and Shadows, teaming up against an Epic Foe helps improve your odds.
After several rounds of combat, Nora and Hadrian defeat the Undead Titan. However, Hadrian lost 3 Health in the process.
The Undead Titan's ability says: Attach a Wounded Affliction the first time a Champion loses Health against Undead Titan
Search the Afflictions deck for a Wounded Affliction and attach it to Hadrian
The Success portion of the card reads:
A deft strike to the back of the knee sends the Titan crashing down. You move to the side of its skull and deliver the finishing blow. Dark Ichor flows out and its enormous body convulses for several moments before going still. Gain 1 Quest Token.
The Second Section of the Quest reads:
As you stop near the entrance of the coliseum to regain your breath, you notice several ancient trophies within stone cases. Test Insight against a score of 7.
Hadrian does not succeed, but since there is no failure section for this half of the Quest, there is no impact to failing the test.
Finally, Anton must draw from the Hollows Scenario deck as there is no longer a Quest token on that space.
The Scenario is “Burial Rites” and it reads:
You are walking through a network of interconnecting corridors. As you make your way through the catacombs, you pass hundreds of caskets that are piled into numerous alcoves. Faded inscriptions can be seen along the walls. Test Insight against a score of 6.
Because Anton is on a Hollows Space his Special Ability he rolls two dice and use the higher roll.
You’ve passed the test. The Success section of this Scenario reads: “You are able to decipher the inscriptions and find a section of the catacombs where some valuables are stored. Gain 1 Gold.
With the Scenario Phase finished for the Turn, the Event Phase starts. Draw a card from the Event deck.
The Event is “Enemy at the Gates”, which reads:
Place a random Foe on each Shadow Token. As there are 3 Shadow tokens on the Map, 3 Foes cards are drawn from the Foe deck and their relevant Foe standees are placed on the map.
At the end of each Turn, Arawn’s abilities move each Foe closer to a nearby Capital. 2 new Shadow tokens are then placed on the map and a new Foe is placed on each Shadow token.
Finally, whenever a Foe moves to a space, the heroes each lose 1 Willpower. As the Formorian Invaders have moved to the Dragova Capital, the Champions each lose 1 Willpower.
This ends turn 2. This walkthrough has introduced the core concepts of the game, but there is so much more to discover in Of Dreams & Shadows.
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